![]() ![]() I only said DX11 was my least preferred out of the options, due to having API unique bugs with some games in my library (Zelda: CE for instance, fixable with exclusive ubershaders, which is not feasible for everyone) Vulkan is not perfect, but is my preferred API, mostly due to working well regardless of having AMD or Nvidia, and not having very many unique bugs. The only exception is if you have an older PC dating back. DX12 is also similar, but unique in its own ways, and only compatible with Windows 10, so it's mostly used only with mainstream titles that are windows only (also removed from dolphin a while back). Most games will default to using DirectX 11 for compatibility purposes, but it’s a good idea to change over to DirectX 12 mode. Games that use DirectX can use multimedia accelerator features built-in to your hardware more efficiently which improves your overall multimedia experience. Vulkan is currently the main API being integrated into PC gaming, due to the fact of just being a better overall API for many reasons. DirectX is a set of components in Windows that allows software, primarily and especially games, to work directly with your video and audio hardware. ![]() I wasn't saying OpenGL was bad, I was just saying it doesn't receive nearly as much driver support due to being an old API. The ability for multiple CPU cores to work on different system tasks simultaneously allows for some significant performance increases over previous versions of DirectX. But with DirectX 12 you can use up to six cores or even more if your CPU supports Hyper-threading. OGL is our most mature and well tested backend. DirectX is the API of the Microsoft platform whereas OpenGL is open source which means hardware maker, as well as an operating system developer, can create an OpenGL implementation freely which can be part of their systems. DirectX 11 only uses one core on your CPU for graphics tasks like rendering. Directx11 is included, especially because of compatibility. They essentially wrote Vulkan by handing off Mantle to Khronos.ĭ3D11 is fine. Traditionally with DirectX 9 and 11 based games, most games only used 2-4 cores for the various mechanics: Physics, AI, draw-calls, etc. DirectX 11 If your system configuration is average and poor, you should use the DirecX11. That's what tech news sites have been parroting to users. Answer (1 of 3): well yes if you use Dx 12 in fortnite you get less stuttering and better textures as I have experienced.
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